Get faster: finger tricks, look-ahead and practice
Knowing CFOP is half of it. The rest is turning smoothly and never stopping to search for the next piece.
R U R' U' × 6
Finger tricks
Turn with your fingers, not your whole hand, and don't let go of the cube between moves.
- Hold it with your thumbs on the front face and your fingers on the back.
U: flick the back-right corner of the top layer towards you with your right index finger.U': flick the back-left corner towards you with your left index finger.RandR': turn your right wrist. Keep your grip; don't reach round the cube.F: push the top edge of the front face to the right with your right index finger.
Practise on R U R' U': it should become one smooth motion. If your cube is stiff, a cheap speed cube makes a big difference.
Look-ahead
Most of the time in a slow solve is spent looking, not turning.
- Turn slower than feels natural, but without stopping. A smooth, slow solve beats a fast one with pauses.
- During F2L, while you insert one pair, look for the next one.
- Plan the cross with its first F2L pair in mind, so you know where to start.
A good drill: solve with a metronome, one move per beat, and never let a beat pass without a move.
Timing your solves
- Use a timer. Any cube timer app works. Start with 15 seconds to look at the cube before you start, as in competitions.
- Track your average of 5, not your single best. Speedcubers drop the best and worst of five solves and average the other three.
- Find your slow step. Time each step for a few solves. For most people it's F2L.
What to learn next
When 2-look OLL and PLL feel automatic:
- Full PLL: 21 algorithms. Start with the ones that show up most and take longest with 2 looks.
- More F2L: learn to handle each case the shortest way, and to use the back slots without turning the cube.
- Full OLL: 57 algorithms. Most people learn it last.
- Colour neutrality: start with whichever cross is easiest on each scramble, not always white.
Got stuck halfway through a solve?
Lost in the middle of an algorithm shows how to recover. Or scan your cube and the solver shows you the moves from where you are.