ScanMyCube

Get faster: finger tricks, look-ahead and practice

Knowing CFOP is half of it. The rest is turning smoothly and never stopping to search for the next piece.

R U R' U' × 6

Drill: R U R' U' six times, as smoothly as you can

Finger tricks

Turn with your fingers, not your whole hand, and don't let go of the cube between moves.

  • Hold it with your thumbs on the front face and your fingers on the back.
  • U: flick the back-right corner of the top layer towards you with your right index finger.
  • U': flick the back-left corner towards you with your left index finger.
  • R and R': turn your right wrist. Keep your grip; don't reach round the cube.
  • F: push the top edge of the front face to the right with your right index finger.

Practise on R U R' U': it should become one smooth motion. If your cube is stiff, a cheap speed cube makes a big difference.

Look-ahead

Most of the time in a slow solve is spent looking, not turning.

  • Turn slower than feels natural, but without stopping. A smooth, slow solve beats a fast one with pauses.
  • During F2L, while you insert one pair, look for the next one.
  • Plan the cross with its first F2L pair in mind, so you know where to start.

A good drill: solve with a metronome, one move per beat, and never let a beat pass without a move.

Timing your solves

  • Use a timer. Any cube timer app works. Start with 15 seconds to look at the cube before you start, as in competitions.
  • Track your average of 5, not your single best. Speedcubers drop the best and worst of five solves and average the other three.
  • Find your slow step. Time each step for a few solves. For most people it's F2L.

What to learn next

When 2-look OLL and PLL feel automatic:

  1. Full PLL: 21 algorithms. Start with the ones that show up most and take longest with 2 looks.
  2. More F2L: learn to handle each case the shortest way, and to use the back slots without turning the cube.
  3. Full OLL: 57 algorithms. Most people learn it last.
  4. Colour neutrality: start with whichever cross is easiest on each scramble, not always white.

Got stuck halfway through a solve?

Lost in the middle of an algorithm shows how to recover. Or scan your cube and the solver shows you the moves from where you are.