Faster solving with CFOP
CFOP stands for Cross, F2L, OLL, PLL. It's the method most speedcubers use, and it grows straight out of the beginner method: the same layers, done in fewer, smarter steps.
R U R' U R U2 R' R U' R U R U R U' R' U' R2
The four steps
- Cross. The white cross, built on the bottom from the start, so you never turn the cube over.
- F2L (First Two Layers). Each white corner is paired with its middle-layer edge and both go in together. Four pairs finish the first two layers.
- OLL (Orient the Last Layer). Make the whole top yellow.
- PLL (Permute the Last Layer). Move the top pieces to their places.
Full CFOP has 57 OLL and 21 PLL algorithms. You don't need them. This chapter teaches 2-look OLL and PLL: each step in two smaller parts, with 10 algorithms in total, most of which you already know.
Why it's faster
The beginner method places one piece at a time, and the last layer takes four separate steps. CFOP does more with each algorithm:
- F2L places a corner and an edge in one go, instead of one after the other.
- The last layer takes two to four algorithms instead of six or more.
A beginner solve is usually over 100 moves. CFOP with 2-look last layer is around 70, and full CFOP around 60.
When to switch
Switch once you can solve with the beginner method without notes, in under about 2 minutes. You'll get slower for a week or two while F2L feels strange. That's normal.
You can switch in stages:
- Learn the bottom cross first. Keep the rest of the beginner method.
- Replace the corners and middle layer with F2L.
- Learn 2-look OLL, then 2-look PLL. Many of their algorithms are ones you've already used.
Three new kinds of move
CFOP algorithms use a few moves the beginner method didn't.
r: the right two layers together. Like R, but the middle slice turns with it.
r
M: the middle slice between left and right. It turns the same way as L: the front column goes down.
M
y: turn the whole cube around the vertical axis, the same way as U. Nothing gets scrambled; you're just holding it differently. You'll use it to bring a different slot to the front-right.
y
In this chapter
- The cross on the bottom. Plan it before you turn.
- F2L. Pair each corner with its edge, intuitively.
- 2-look OLL. Yellow cross, then yellow face.
- 2-look PLL. Corners, then edges.
- Getting faster. Finger tricks, look-ahead and practice.